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  • Game development, episode #2: some more concepts

    Published by Nicolas Paez on February 10th, 2011 11:25 pm under concepts

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    Before drilling down into technological stuff I want to share some basic concepts. Collision detection is a very common concern in games. It consists on determining whether two objects have come into contact with one another. In games, this is necessary in order to make decisions, for example, in games like Mario Bros., it is important... read more
  • Game development, episode #1: the gameloop

    Published by Nicolas Paez on January 16th, 2011 10:04 pm under concepts

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    I suspect that most of the readers of this blog are programmers, so I must start by saying that game development is a broad activity that includes several areas and not only the programming. Of course that I am a programmer so the focus on this series will be programming but I will also try... read more
  • New series: game development

    Published by Nicolas Paez on January 11th, 2011 11:44 am under news

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    In a while I will start working on a new project related to game development and I thought that it was a good opportunity to write some stuff about it. I have never been involved in commercial games development, but I have background on the topic. I been teaching object-oriented programming at Fiuba and most of the programming... read more